Time to playtest
The Split Decision demo is out! After working on this game for a couple of years, that feels kind of nice to say out loud.
This 6-fight demo introduces the core cast, the scoring mechanics, and a first glimpse into the shady world of Brickton boxing. We’ve polished as much as time has permitted us: bug squashing, dialogue cleanup, and fine tuning the art style. It feels like a game we’re proud of.
We often hear about delays when major studios design games. Well, if you think scheduling development time is difficult for a major corporation, trust me it gets a million times harder when part-timing development. Split Decision's timeline has been affected by work, travel, relocations, even childbirth. You scramble together a few hours each day, missing the odd day when things get tough.
Split Decision takes a fresh angle on the fighting game genre: you’re not throwing the punches, you’re judging them. Your calls decide careers, stories, and who walks out of Brickton with a future. It’s the kind of creative risk we can take because we’re not driven by commercial pressure. We’re just making the game we want to make.
We're hoping there will be people who find Split Decision fun, interesting, atmospheric, maybe even motivating them to put their own twist on a genre in the same way. If you give it a go, do let us know how you found it.
- J
Files
Get Split Decision
Split Decision
You don't throw punches. You throw fights.
| Status | In development |
| Author | Quarc Games |
| Genre | Interactive Fiction, Fighting, Simulation |
| Tags | boxing, Multiple Endings, No AI, Noir, Retro, Story Rich |
More posts
- Save slots and other minor bug fixes35 days ago
- New demo is out!42 days ago
- Iterations, iterations, iterations94 days ago
- Timers, screen shakes & resolutionsMar 18, 2025
- The wonders of User ExperienceFeb 26, 2025
- Hello world!Feb 04, 2025

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